//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float3 DecalLocalBinormal;
//   float3 DecalLocalTangent;
//   float4 lightMapScale;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   LocalToWorld         c6       4
//   WorldToLocal         c10      3
//   TemporalAAParameters c13      1
//   DecalLocalBinormal   c14      1
//   DecalLocalTangent    c15      1
//   lightMapScale        c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 2.20000005, -0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord5 v4
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord2 o3.xyz
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_texcoord5 o6
    dcl_position o7
    mad r0, v2, c5.x, c5.y
    mul r1.xyz, r0, c15.zxyw
    mad r1.xyz, r0.zxyw, c15, -r1
    dp3 r1.w, r1, r1
    rsq r1.w, r1.w
    mul r1.xyz, r1.w, r1
    mul r2.xyz, r0.zxyw, r1
    mad r1.xyz, r0.yzxw, r1.yzxw, -r2
    mad r2.xyz, v1, c5.x, c5.y
    dp3 o1.x, r2, r1
    mul r3.xyz, r0, c14.zxyw
    mad r3.xyz, r0.zxyw, c14, -r3
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    mul r3.xyz, r1.w, r3
    mul r4.xyz, r0.zxyw, r3
    mad r3.xyz, r0.yzxw, r3.yzxw, -r4
    dp3 o1.y, r2, r3
    mul r4.xyz, r0.zxyw, r2.yzxw
    mad r2.xyz, r0.yzxw, r2.zxyw, -r4
    mul r2.xyz, r0.w, r2
    mov o0.xyz, r0
    nrm r0.xyz, r2
    dp3 o1.z, r0, r1
    dp3 o1.w, r0, r3
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c11
    mad r1.xyw, c10.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c12, r1.z, r1.xyww
    mad r2.xyz, v2, c5.x, c5.y
    mul r3.xyz, r2, c15.zxyw
    mad r3.xyz, r2.zxyw, c15, -r3
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    mul r3.xyz, r1.w, r3
    mul r4.xyz, r2.zxyw, r3
    mad r3.xyz, r2.yzxw, r3.yzxw, -r4
    dp3 o4.x, r3, r1
    dp3 o5.x, r3, c12
    mul r3.xyz, r2, c14.zxyw
    mad r3.xyz, r2.zxyw, c14, -r3
    dp3 r1.w, r3, r3
    rsq r1.w, r1.w
    mul r3.xyz, r1.w, r3
    mul r4.xyz, r2.zxyw, r3
    mad r3.xyz, r2.yzxw, r3.yzxw, -r4
    dp3 o4.y, r3, r1
    dp3 o5.y, r3, c12
    dp3 o4.z, r2, r1
    dp3 o5.z, r2, c12
    log r1.x, v4.x
    log r1.y, v4.y
    log r1.z, v4.z
    mul r1.xyz, r1, c5.z
    exp r2.x, r1.x
    exp r2.y, r1.y
    exp r2.z, r1.z
    mul o3.xyz, r2, c16
    mul o2, -c5.yyww, v3.xyxx
    mov o4.w, -c5.y
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 74 instruction slots used
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